I mean seriously, I would never expect so much functionality even from a paid proprietary software. This is truly amazing.

  • @[email protected]
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    521 year ago

    If it helps Blender is basically 3D vim, so if you can master vim you will gain an understanding of how to use blender.

  • Psaldorn
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    171 year ago

    I feel the same learning Godot, very polished for the most part

    • @[email protected]
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      21 year ago

      One of my favourite things about godot is that the godot editor is itself a godot project made with godot (using c++).

  • @[email protected]
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    51 year ago

    It would be so cool if they added a thing where you can use videos from different persectives to do 3d bones

  • @[email protected]
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    1 year ago

    Then use openscad. It’s way easier 😉

    (It is quite funny to see this post get thumbs-up from the “oh openscad sounds neat, I’ll have to check that out” crowd, and later see the thumbs-down rolling around like “nope. nope. Did not like that one bit.”)

  • @[email protected]
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    -21 year ago

    I know I shouldn’t dunk on free software. But I have never been frustrated by a software before like I was with blender. Everything seems half developed. And I always need hacks I never knew I needed to complete the smallest of projects. Modeling tools are half finished.

    Like try to snap the knife tool to the midpoint of an edge? no luck. Try to constrain the knife direction to one of the vertex directions ? No luck. Try to make the curve profile width consistent in 3d? no luck . do proper precision modeling ? Impossible . snapping in unreliable half of the time. and on and on and on .

    I am very grateful for the free software and the devs hard work. I bet trying to make blender do many things at once keeps it in a state with many unfinished tools .