• ElPussyKangaroo
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    86 months ago

    If you learn to code, you learn that major bugs in releases are horrible and indicative of neglect.

    • r00ty
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      66 months ago

      In a professional sense my experience is that they’re more often the result of under-staffing and rigid, fixed release schedules.

        • r00ty
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          16 months ago

          Yeah, it shouldn’t happen in a release. But, if I had a penny for every time I’ve seen the last minute development that wasn’t tested yet and not even due for the current release squeezed in. I’d literally have a pound, or dollar or whatever else has 100 pennies in.

    • Scrubbles
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      26 months ago

      “wow, what director level ass pushed them so hard that they had to leave that bug in?”

      I think of the T-pose all the time in cyberpunk, that was a bug that was horrible but obviously it was tracked somewhere, and some director was like “it’s fine, ship it”

      • @[email protected]
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        16 months ago

        Still stuck on FF15. So much time and energy invested in reinventing Unreal Engine… badly. Then they have to attack the corners of the actual story with a hacksaw to push a title seven years in development out the door half baked.

        • Novaling
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          25 months ago

          I’m a baby in the FF fandom, 15 was my first ever FF game, although I do know a decent amount due to my mom being a longtime fan since FF6. I found it funny that the game was advertised as “good for newcomers and old fans” cause all I felt was disappointment about my first ever FF game, while my mom sat there pissed thinking about how she wasted money on a day one edition (that we didn’t open till December 2024, lol)

          That game… I wanted to like it, but after hearing about how good the previous FFs are, and just knowing how good other JRPG series are, I can’t believe they flopped so hard like that. Good thing is the other games can’t be worse, so that’s nice.

          • @[email protected]
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            25 months ago

            I genuinely enjoyed the early game. It had a lot of promise, the build up of tension was engaging, the world they laid out was exactly the kind of FF7 techno-magical cyberpunk and sorcery mish mash Final Fantasy does well. I loved the characters as they were introduced and was curious to see whether the wanna-be boy band aesthetic would culminate in an FFX-2 style dance battle motif.

            But its obvious they just ran out of gas after the first major arc. All that world building up front, but the game completely falls apart after you leave the main continent. By then of the game, you’re literally On Rails after giving you this rich open world to explore for a hundred hours upfront. Tons of buildup but very little payoff. Not what you want in an FF title. I was deeply disappointed in FF13’s Big Hallway style of storytelling, but at least the story paid out in the end.

  • @[email protected]
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    26 months ago

    Show a man some bugs and he will be miserable for one day.
    Teach a man how to code bad and he will be miserable for his whole life.

    • @[email protected]
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      16 months ago

      Yeah, that’s something a shitty developer who is bad at debug would say.

      Bugs frustrate me more because I can often guess at why they are happening and how to fix them but can’t just apply the fix myself. Even more frustrating when there’s an update and I’ll think, “oooh maybe they finally fixed that annoying bug!” and then see it again shortly after installing the update.

  • @[email protected]
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    16 months ago

    As a software engineer, annoying bugs that should be so simple to fix are so frustrating! I wish I could just have a crack and fixing it myself!

    • @[email protected]
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      16 months ago

      “Who fast-tracked this shit?” -me

      “It’s a small change, should be safe, we will test it in production” -also me