@[email protected] to [email protected]English • 2 years agoUnity to introduce runtime fee based on installsblog.unity.comexternal-linkmessage-square24fedilinkarrow-up1103arrow-down14cross-posted to: [email protected][email protected]
arrow-up199arrow-down1external-linkUnity to introduce runtime fee based on installsblog.unity.com@[email protected] to [email protected]English • 2 years agomessage-square24fedilinkcross-posted to: [email protected][email protected]
minus-squareg0nz0li0linkfedilink15•2 years agoFrom what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
minus-squareEcho Dotlinkfedilink8•2 years agoIt’s clear that they haven’t bothered to actually think any of this through.
minus-squareDreamySweetlinkfedilink6•2 years agoOr they have but the potential profit outweighs potential negative PR.
From what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
It’s clear that they haven’t bothered to actually think any of this through.
Or they have but the potential profit outweighs potential negative PR.