stopthatgirl7 to [email protected] • 2 years agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square83fedilinkarrow-up1697arrow-down111file-textcross-posted to: [email protected]
arrow-up1686arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7 to [email protected] • 2 years agomessage-square83fedilinkfile-textcross-posted to: [email protected]
minus-squareJaysynlinkfedilink9•2 years agoI think the only reason not to use Godot now is console support.
minus-square@[email protected]linkfedilinkEnglish1•2 years agoGodot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.
I think the only reason not to use Godot now is console support.
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.