@[email protected] to [email protected]English • 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.commessage-square112fedilinkarrow-up1157arrow-down10
arrow-up1157arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.com@[email protected] to [email protected]English • 1 year agomessage-square112fedilink
minus-squareSkelectuslinkfedilinkEnglish3•1 year agoI’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.
minus-squarePrivateNooblinkfedilinkEnglish1•1 year agoIt definitely caters to the OG gamers. Really respects GoldenEye 007.
I’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.
It definitely caters to the OG gamers. Really respects GoldenEye 007.