• @[email protected]
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    11 months ago

    This actually wrong way to do it, here the pro way:

    1.Start writing a game/app/engine/os.

    2.Write dozen utility packages for it.

    3.Write high-level packages for #2

    4.Write a “light-weight” version of #3 when disgusted with bloat of #3.

    5.repeat #2 with more modern rust code.

    • @[email protected]
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      111 months ago

      I’m in this picture and I don’t like it. Also, you forgot:

      1.5 Get completely wrapped around the axle by writing tooling to support said game engine art assets.