• @[email protected]
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    42 years ago

    The time sink was probably in prototyping for new ideas to serve as the core of the game, then in generating content that would be considered innovative and fun for people to use that core with. Games are often a moving target where they need to try things that don’t work before finding ideas that will last.

    • @[email protected]
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      82 years ago

      Meaning that graphics really are not the reason for why games have such long development cycles at all.

    • @[email protected]
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      42 years ago

      They took an entire year for just polishing up the game. I’m sure everything else took great time too lol.