@[email protected] to [email protected] • 7 months agoHow China’s first AAA game Wukong Became One of the Fastest Selling Games in Historythedroidguy.commessage-square20fedilinkarrow-up132arrow-down10file-text
arrow-up132arrow-down1external-linkHow China’s first AAA game Wukong Became One of the Fastest Selling Games in Historythedroidguy.com@[email protected] to [email protected] • 7 months agomessage-square20fedilinkfile-text
minus-square@[email protected]linkfedilink10•7 months agoLet us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
minus-square@[email protected]linkfedilink6•6 months agoThe player experience of running into invisible walls every five meters?
minus-square@[email protected]linkfedilink2•6 months agoLook, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
The player experience of running into invisible walls every five meters?
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.