• @[email protected]
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    478 days ago

    One of my favourite game dev stories from the 1980s is the story of Elite. It was a game people thought couldn’t be made. Most devs thought hardware wasn’t powerful enough and publishers thought it wouldn’t be fun enough.

    It was one of the first properly 3D open world video games ever made. I think when it released it sold nearly as many copies as there were home computers that could run it.

    In order to make the game small enough to fit on a cassette tape they had to ditch basic and program the entire game, world in assembly.

    There’s a fantastic video about it here: https://youtu.be/lC4YLMLar5I

    • Lemminary
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      128 days ago

      the game small enough to fit on a cassette tape

      Holy hell, that is OLD old. We’re talking about the beginnings of digital time here. Had the first web constellations formed yet? How fast did you crank your CPU?

        • The Ramen Dutchman
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          122 hours ago

          To be fair, unlocking the frame rate on console-to-PC ports still fast-forwards many games including Nier: Automata or breaks the physics like in Skyrim.

          It doesn’t have to be this way, any more, but it still is because… Lack of expertise? I really can’t think of anything else?

      • @[email protected]
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        8 days ago

        Yeah, I played it a lot, and a similar one called aviator which was a kinda flight sim. There wasn’t really much of an internet back then but stuff was easy to copy on tapes.

    • @[email protected]
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      118 days ago

      In order to make the game small enough to fit on a cassette tape they had to ditch basic and program the entire game, world in assembly.

      Putting aside the fact that the majority of commercial games of the time were written in assembly (or other low-level languages) just as a matter of course, I strongly suspect that programming the game in assembly was an execution speed issue, and not a cassette space issue. Regular audio cassettes easily held enough data to fill an average 8-bit home computer’s memory many times over, whether that data was machine code or BASIC instruction codes.

    • candyman337
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      27 days ago

      Elite Dangerous is the most recent installment of the series started by that game